![]() They would make amazing fighters - especially with large weapons: giant sized creatures can easily launch ballistae and catapult shot. ![]() Could trees gain fae patrons and become warlocks? Could they master innate magic and become sorcerers? If so, their low charisma would hurt their class function. Logically a tree would make an excellent druid ('mastery of plants' - trees are plants) or a fair wizard ('mastery of paper' - the stuff trees are made of). Your DM may reasonably assume plants would eventually learn one non-heroic class. Note, trees rarely have to pay for lifestyle expenses (requiring 'dirt and water' lodgings, hopefully in the safe part of town). per day) would take 250 days to earn a year's training. If the shrub / tree wants to pay for their tutoring, working a skilled trade (at 5 g.p. That's five skills a year - if trained (25 gold per week / 1250 g.p. As for learning any skill / tool / profession - according to Xanathar's Guide it can learn one such skill every ten weeks. Who knows what a Wand of Magic Missiles or a hidden Helm of Telepathy could do in the right hands. It can attune to four magic items and pick up interesting tool proficiencies. Remember that this creature, once planted, is loyal so long as you treat it well (water, nice dirt, a spot near a window with the right lighting. The 600-700 year old tree in some fantasy realms may well carry an entire elven town about - the rules do not say. An level 1 druid elf can spawn a quarter million sentient trees / animals over 700 years. That's a steal of a deal for an intelligent friend that should outlive your local dragon.Īlso remember that a Staff of the Woodlands can produce one awakened tree (or animal) per day with no risk nor cost. Xanathar's Guide provides Pot Of Awakening as a ' common' / single-use magic item - thus costing about 25 gold to enchant. Thus one need not spend the 1000 worth of agate for the spell. Remember that awakened shrubs are inexpensive - it comes from a common magic item. How does one grow treants? No edition of D&D seems to say. Interestingly, a treant is also of 'huge' size - with far more firepower. How it changes after another 200 years - or twenty five centuries - we have no idea. In this time it is stronger (19 str) and tougher (15 con) - plus one whole point (!!) of charisma. The time for a long-lived tree like the bristlecone pine shrub to grow into a 'huge' awakened tree is about 25-50 years (assuming 4" to 8" a year / your results may vary). Do plants last longer if they are sentient &/or enchanted? D&D does not say. Some trees can last for up to 5000 years or so - that's a lot of centuries. What does and enchanted sapling, hedge or bush have going for it? You will note that there are very few articles written about these humble creatures. These shrubs may be more clever than most - but they have the land speed of a gnome, no ability stat above 11 (average of 8!), and only one language (yes, it does talk) - there is little to say about this insipid CR 0 monster-plant. The Little Plant That Could The Adorable & Faithful Awakened Shrub & Humble Beginnings
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